![]() Modules are activated from a module activation window, if such is included in the ruleset. Basically, modules are what they are in print media, adventures, settings, compendiums. Modules can additionally create library items such as source books, tables, setting data, etc. To exemplify, in the d20 ruleset such data can be story book pages, images, personalities that include NPCs and customized monsters, items, tokens or digital miniatures/counters. Modules can add campaign data in the various sheets defined in the ruleset. ![]() In Fantasy Grounds II modules are packages of content specific to a certain ruleset (this is not strict in the sense that any ruleset can be defined to "accept" data from modules created for some other ruleset).
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